Ace/Five
Ace-Five is a beginner-friendly balanced system tracking only Aces and Fives.
- Level
- 1
- BC
- —
- PE
- —
- IC
- —
| A | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|
| -1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
Systems
A balanced betting count: fives are +1, aces are −1, everything else is 0. A full deck sums to zero.
Ace/Five
Ace-Five is a beginner-friendly balanced system tracking only Aces and Fives.
| A | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|
| -1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 |
The values
Ace/Five is the two-rank betting count popularized in modern explainers (including Wizard of Odds). It is related to, but not the same as, Thorp’s and Revere’s five-count ideas — those counted fives only. Ace/Five counts both ranks, which is why it balances: four fives and four aces per deck.
Use it as a betting count. It is not a playing-strategy count. Do not paste Revere Five Count efficiency numbers onto this map — those describe a different system.
+1
5
Fives. When they leave, the remaining shoe is better for the player.
0
2, 3, 4, 6, 7, 8, 9, 10, J, Q, K
Ignored.
−1
A
Aces. When they leave, blackjacks get scarcer.
The math
Ace/Five is balanced. Start at 0. Four fives at +1 and four aces at −1 cancel over a 52-card deck.
True count is still running count divided by remaining decks if you want a per-deck betting number. Many players just raise the bet when the running count is high in a shoe game.
Efficiency
We do not publish BC, PE, or IC for Ace/Five. Revere’s five-count tables (~BC .43 / PE .15) describe fives only. Wizard of Odds and other Ace/Five write-ups do not agree on a second corroborated table for aces and fives together, so the locker shows —.
BC
—
Not shown. Do not copy Revere Five Count betting correlation onto Ace/Five.
PE
—
Not shown. This is a betting count, not a playing-efficiency count.
IC
—
Not shown.
In the app
Ace/Five is free. Memorize two ranks, then keep a running count. True Count is still there if you want the conversion habit.
Drill the Ace/Five values until every rank is automatic.
Add every card as it comes off the shoe. Start at 0. A full deck returns to 0.
Divide the running count by remaining decks. Betting and deviations use this number.
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